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Decks Enchantress, Zombie, Hounds, Back

Enchantress Control Deck (top)

Creatures
Green

2 Verduran Enchantress Ench 0/2 for 1-2; 0:Draw card, when you cast enchant only 1 per spell
2 Fugitive Druid Druid 3/2 for 3-1; When any player suc casts enchant targ FD draw card
2 Argothian Enchantress Ench 0/1 for 1-1; AE cannot be tar sp/ab; When I ench spell draw card
2(1)Temping Licid Licid 2/2 for 2-1; G,Tap All creatures able to block enchant Ct do so.
1 Wood Sage Druid 1/1 for U-G; Tap name card remove top four play name Ct into hand.

Blue

2 Rootwater Matriarch Merfolk 2/3 for 2-2; Tap Gain control of targ Ct as long as enchant on Ct
1 Tradwind Rider Spirit 1/4 for 3-1; Flying, tap 2 Ct U contr retn tar perm to owner hand
2 Rootwater Shaman Merfolk 2/2 for 2-1; You may play enchant whenever you could play instant
2(0)Dominating Licid Licid 1/1 for 1-2; 1UU,Tap enchant Ct you gain control of enchat Ct.
2  Guilding Licid Licid 2/2 for 2-1; U,Tap enchant Ct get flying.

Artifact
2 Bottle Gnomes  Art Cre 1/3 for 3-0; Sac BG gain 3 life.

Instant/Enchant/sorcery
Green

2 Winter's Grasp(i)   1-2
2 Verdigris(i)    2-1
2 Gaea's Blessing(s)   1-1
2 Mirri's Guile(e)   0-1
2 Frog Tungue(e)    0-1
2 Rancor(e)     0-1

Blue
2 Precognition(e)    4-1
2 Treachery(e)    3-2; untap 5 lands.
1 Steal Artifact(e)   2-2
2 Legacy's Allure(e)   0-2
2 Steal Enchantment(e)  0-2
2 Contempt(e)     1-1

Artifact
2 Thumbscrews     2-0
1 Claws of Gix    0-0

Side Board

2 Yavimaya Enchantress Druid 2/2 for 2-1; YE get a +1/+1 for each enchantment in play.
1 Archivist Wizard 1/1 for 2-2; Tap draw a card.
1 Wizard Mentor Wizard 2/2 for 2-1; tap return WM and creatures to the hands of there owners.

1 Scrapheap(art)    3-0  Add for enchantment and Artifact destruction
2 Crystal Chimes(art)   3-0  Add for enchantment destruction.
1 Whetstone(art)    3-0
2 Mana Leak(inter)   1-1
1 Multani's Presence(e)  0-1
2 Phyrexian Furnace(art)  1-0  Add for bringing card out of grave yard decks
1 Thran Foundary(art)   1-0  or (Feldon's Cane)
1 Glasses of Ursa(art)  1-0

Land
1- Reflecting Pool
1- Votus Vale
1- Skyshroud Forest
10- Forests
10- Islands

Need List
2 Dominating Licid(Exodus) Rare
1 Temping Licid(Stronghold) Uncommon
2 Ancestral Mask(Mercadian) Common
 

**OTHERS**
(1) Argothian Wurm  Worm 6/6 for 3-1; Trample, opp sac land or inplay else top of library
(1) Elder Druid   Cleric 2/2 for 3-1; 3-1 tap or untap target artifact, creature, or land
(1) Archivist   Wizard ***see above**
(2) Shimmering Wings(e)   0-1
(1) Hermetic Study(e)   1-1
(0) Enchantment Alteration(i) 0-1
(3) Disappear(e)
COMBOS
A1. (1) Delusions of Mediocrity   3-1
A2. (1) Donate       2-1
 



Zombie Deck (top)

Creatures

2 Verduran Enchantress Ench 0/2 for 1-2; 0: Draw card, when you cast enchant only 1 per spell
2 Bog Raiders Zombie  2/2 for 2-1;swampwalker
2 Zombie Mob Zombie  2/0 for 2-2; +1/+1 for each summon card in grave yard
2 Rank and File Zombie  3/3 for 2-2; when it comes into paly until end of turn all green Creatures -1/-1
3 Dauthi Ghoul Zombie  1/1 for 1-1; shadow,+1/+1 tocken for any shadow to leave play
2 Bone Dancer Zombie  2/2 for 1-2; attack unblocked gain control of opponets top creature card in graveyard
4 Crakling Fiend Zombie  2/1 for 2-2; when come into play each opponent chooses and discards a card.
2 Phyrexian Ghoul Zombie  2/2 for 2-1; sac creature; gain +2/+2 until end of turn.
2 Zombie Scavengers Zombie  3/1 for 2-1; remove top card in graveyard regenerate.
2 Carnophage Zombie  2/2 for 0-1; During upkeep pay 1 life or tap carnophage.
2 Barrow Ghoul Zombie  4/4 for 1-1; during upkeep remove top creature card from game or bury barrow ghoul.
4 Zombie Master Lord    2/3 for 1-2; all zonbies get swampwalk and 1-regenerate.
2 Wall of Distortion Wall 1/3 for 2-2; 2-1 target player discards a card.
2 Rackling(a) Art Cr 2/2 for 4-0; durring upkeep damage for each non-card in hand under three.

Instant/Enchant/sorcery
4 megrim(e)    2-1
2 Larceny(e)    3-2
2 haunted Crossroads(e) 2-1
2 Ostracize(s)   0-1

2 Wand of Denial(a)  2-0
1 Booby Trap(a)   6-0
1 Ursa's Incubator(a)  3-0
1 Anvil of Bogardan(a) 2-0
1 Jet Medallion(art)  2-0

Side Board

2 Deepwood Ghoul Zombie 2/1 for 2-1; pay two life regenerate.
1 Gravebane Zombie Zombie  3/2 for 3-1; when gravebane would go to grave put on top on library.
2 Gravedigger Zombie  2/2 for 3-1; when comes in play return target creature from graveyard to hand.
2 Lim-Dul's Cohort Zombie  2/3 for 1-2; blocking or block can not regenerate this turn.
2 Abyssal Specter Specter  2/3 for 2-2; when damages another player that play cooses and discards one card.

1 Leshrac's Sigil(e)  0-2
1 perish(s)    2-1
2 gloom(e)    2-1
1 Persecute    2-2
1 thran lens(a)   2-0

Land
2 phyrexian tower colorless, or sac creaure get 2 black
1 Volrath's Stronghold return creature from graveyard to lib.
1 peat Bog depletion counters
1 bottomless vault
1 spawning pool
1 polluted mire
16 swamp

OTHERS
1 Jet Medallion  2-0
1 Persecute   2-2
1 Wheel of torture 4-0
WANT LIST
2 Racklings
 

**OTHER INFO**
tp Sarcomancy 2/2 token for 0-1; upkeep no zombie in play pain of one damageto you.
al Feast or Famine 3-1; bury non-black. non-artifact or place zobmie 2/2 token into play.
mi nocternal raid 2-2 all black +2/+0
mm Midnight Ritual X2-1; remove X tartget cards get X black zombie 2/2 tokens
US Unearth 0-1; bring creature with casting cost 3 or less into play sysling.
Ostracize 0-1; you choose discard creature card
Encroach 0-1; you choose discard non-basic land card
coercion 2-1; you choose discard any card.
mind peel(1)0-1; opponent chosse discard one card.
mind warp x3-1; you choose x cards which opponent discards

**KNOWN ZOMBIES**
pr Coffin Puppet Zombie 3/3 for 3-2; sac 2 lands bring coffin back into play from graveyard.
fth Scathe Zombies Zombie 2/2 for 2-1;
ex Plaguebearer Zombie 1/1 for 1-1; special XB destory nonblack with total casting cost equal to X.
al Balduvian Dead Zombie 2/3 for 3-1; 2R remove target summom card from graveyard out of game put 3/1 black/red creature inplay with haste remove after turn.
Prf Whipstitched Zombie 2/2 for 1-1; during upkeep pay one black or sacrific.
 



Hound Green/red/black Deck (top)

Black

1 Hollow Dogs 3/3 for 4-1; attaching get +2/+0
1 Plague Dogs 3/3 for 4-1; TO grave from play all creatures -1/-1 end of turn, sac draw card.
2 Vampire Hounds 2/2 for 2-1; Choose discard a creature card: VH gets +2/+2 EOT.
3 Dauthi Jackal 2/1 for 2-1; 3 shadow pay 2 black sac destroy target blocking.

Red
1 Lava Hounds 4/4 for 2-2; unaffected by summ, come into play four damage to me.
3 Lightning Hounds 3/2 for 2-2; first strike.
4 Jackal Pup 2/1 for 0-1; for each 1 damage done to jackel pup one the owner.

Green
2 Elven Warhounds 2/2 for 3-1; if blocked put target creature on top of lib.
Mongrel Pack 4/1 for 3-1; if into grave yard from play combat, four 1/1 green creatures.
2 Wild Dogs 2/1 for 0-1; durring upkeep person with more life gains control of wild dogs.
2 Mossdog 1/1 for 0-1; target of spell or ability from opp, put a +1/+1.
1 Vhati-il-Dal 3/3 for 2-S-F; targer creature power of tough = 1.

Instant/Enchant/sorcery
Black

1 Misfortune(s)    1-B-G-R
2 Howl from Beyond(i)   X-1
2 Sick and Tired(i)   2-1
2 Imps Taunt(i)    1-1

Red
1 Savage Twister(s)   X-M-F
1 Aether Sting(e)    3-1
1 Furious Assault(e)   2-1
2 Goblin Bombardment(e)  1-1
2 Stun(i)      1-1

Green
1 Defence of the Heart(e)  3-1
1 Harrow(i)     2-1
2 Provoke(i)     1-1
2 Rancor(e)     0-1
1 Burgeoning(e)    0-1

Artifacts
1 m Bull Whip     4-0
 

Side Board
1 Hollow Dogs     3/3 for 4-1
1 Plague Dogs     3/3 for 4-1
1 Dauthi Jackal    2/1 for 2-1
1 Vampire Hounds    2/2 for 2-1
1 Elven Warhounds    2/2 for 3-1
2 Mossdog      1/1 for 0-1
1 Misfortune(s)    1-R-G-B
2 Spidersilk Armor   2-1
2 Havoc(e)     1-1
1 Shattering Pulse(i)   1-1
1 Shatter(i)     1-1
1 Exploration(e)    0-1
 

Land
1 City of Brass    utl pain.
1 Koskun Keep     mana converter
1 gaea's cradel(legendary) FT per-creature
1 mog hollows(lazy)   FT MT
1 pine barrens(pain)   Bl FT
1 sulfurous springs(pain)  BL MT
1 cinder marsh(lazy)   BL MT
1 gemstone mine     ANY (3 counters)
5 swamp
5 forest
5 mountains

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